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  • Tertiary Learning Usage of Tabletop Roleplaying Games: Affordances and challenges

    Michael Shoenberger

    Chapter from the book: Bowell, T et al. 2024. Revitalising Higher Education: Insights from Te Puna Aurei LearnFest 2022.

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    In service of broadening the arsenal of pedagogical tools available in postsecondary classrooms, this study reviews the state of theory and practice in usage of tabletop roleplaying games (TTRPGs) in higher education. It is firmly situated in the context of constructivist approaches seeking to enhance student learning. Using TTRPG-based approaches, however, presents significant challenges, not least of which are student unfamiliarity, cognitive load, and resistance, as well as additional instructor workload. This study seeks to aid instructors in determining how best to approach the use of TTRPG-based teaching while focusing on using the strengths of TTRPGs to help facilitate learning.

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    Shoenberger, M. 2024. Tertiary Learning Usage of Tabletop Roleplaying Games: Affordances and challenges. In: Bowell, T et al (eds.), Revitalising Higher Education. Cardiff: Cardiff University Press. DOI: https://doi.org/10.18573/conf2.j
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    Published on May 15, 2024

    DOI
    https://doi.org/10.18573/conf2.j