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  • PeaceMaker: Using an online educational game on Middle East politics as an ‘Object To Think With’ (OTTW) in a Masters-level Public Policy course

    Anthony Richardson

    Chapter from the book: Bowell, T et al. 2024. Revitalising Higher Education: Insights from Te Puna Aurei LearnFest 2022.

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    Teaching causality in complex adaptive systems to tertiary students poses dual challenges: presenting key concepts like tipping points, emergence, nonlinearity, path dependency, and feedback; and then guiding students to grasp the uncertainties these entail for policy and decision-making. While the pedagogical value of educational games is increasingly recognised, there is little consensus on underlying learning theories or game design principles. In particular, as traditional behaviourist approaches do not address the implications of complex systems, the author (teaching a Masters-level Public Policy course) used the Israeli/Palestinian politics game, PeaceMaker, in a more constructivist approach that understands games as “objects-to-think-with” (OTTWs).

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    Richardson, A. 2024. PeaceMaker: Using an online educational game on Middle East politics as an ‘Object To Think With’ (OTTW) in a Masters-level Public Policy course. In: Bowell, T et al (eds.), Revitalising Higher Education. Cardiff: Cardiff University Press. DOI: https://doi.org/10.18573/conf2.h
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    Additional Information

    Published on May 15, 2024

    DOI
    https://doi.org/10.18573/conf2.h